Brawl - Toon Link - Subaction - Catch
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Stats
IASA: |
None |
Hitboxes active: |
12-19 |
Subaction Index: |
0x6c |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:12-19
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0x3d |
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0 |
1 |
Grab |
set action: 0x3d |
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0 |
2 |
Grab |
set action: 0x3d |
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Scripts
Main
- AsyncWait(6.0)
- GenerateArticle { article_id: 4, subaction_only: true }
- GenerateArticle { article_id: 5, subaction_only: true }
- AsyncWait(11.0)
- UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(4), Value(1)] }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(5), Value(0)] }
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 82, size: 2.8, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: GroundedOnly, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 60, size: 1.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 60, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: GroundedOnly, unk: None })
- Subroutine(External: gameAnimCmd_CaptureCutCommon)
- SyncWait(8.0)
- DeleteAllGrabBoxes
- AsyncWait(54.0)
- UnknownEvent { namespace: 0x10, code: 0x8, unk1: 0x0, arguments: [Value(4), Value(3)] }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(5), Value(1)] }
- AsyncWait(78.0)
- ArticleRemove(4)
- ArticleRemove(5)
GFX
- AsyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 70, x_offset: 5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(10.0)
- SoundEffect1(6177)
- SyncWait(20.0)
- SoundEffect1(6178)
- SyncWait(26.0)
- SoundEffect1(6178)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(4.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
- AsyncWait(10.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(78.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }